formadness.blogg.se

Divinity 2 warfare build
Divinity 2 warfare build





divinity 2 warfare build

This one should be high on the list, if not first. Opportunist - A must have Talent for every melee character because it will proc 2 or 3 times in combat easily, nearly doubling your attacks. Nothing like Petrifying everything around you, only to do it again next turn! These 2 Skills really make this Build shine.

divinity 2 warfare build

Just exactly what balance you choose is up to you, but you will deal more physical damage than earth, so I suggest favoring Warfare in a or 1. When playing as a Juggernaut there are almost no hard and fast rules on exactly how many points to put into Abilitiesbut you will for sure want many points into Warfare for the increase to physical damage and many points into Geomancer for the increase in Physical Armouras well as increase in earth damage. You will also gain more Magic Armourwhich you will be very low on otherwise. Shield using Juggernauts will not only gain access to Bouncing Shield which does great AoE damage, but also Deflective Barrierwhich increases your Armour even further as well as reflecting projectile attacks. Juggernauts should utilize Single-Handed and Shield for very good reasons. You can deal some incredible damage with the right setup and Shield. A really good case for a Shield in this Build is the synergy with Reactive Armour. Juggernauts want to stack Physical Armour up as high as they possibly can because Reactive Armour increases in damage in relation to your current Physical Armour. Juggernauts will be using Strength-based Armour that is skewed heavily towards physical protection, which is excellent for this Build.

divinity 2 warfare build

Wits will help give you needed Initiative to get into combat early as well as bump your Critical Chance. Strength will not only increase the damage of your Warfare Skills if you use a weapon that scales with Strengthbut it will increase the damage of Polymorph Skills. Juggernauts are going to focus primarily in Strengthonly putting some points into Wits and Constitution as necessary. I am not using a Shield, simply because I have a really good Two-Hander at the moment, but usually my Armour would be much higher and damage much lower. The purpose of this Build is to deal punishing amounts of damage to the Armour of various enemies, while at the same time keeping them Knocked Down or Petrified and out of the fight. However, this Build takes advantage of Geomancer Skills that reward players who deal physical damage and a Polymorph Skill that deals earth damage, but scales off of Strength. At first glance this seems like a bad idea, because splitting damage types generally reduces your overall DPS. Juggernauts focus on pure Strengthbut deal a mix of physical and earth damage to their enemies. Since the game is extremely difficult this has come much more into focus than one would expect.







Divinity 2 warfare build